Designed a suite of user interface elements for mobile game (iOS & Android). The project required creating intuitive, tactile, and visually engaging UI assets, all built using Adobe Illustrator, under a strict NDA.
Overview
I was brought on board to craft custom UI elements that would elevate the gameplay experience while maintaining platform adaptability and visual cohesion. Working closely with the dev team, I developed scalable vector graphics for various interactive elements, ensuring performance and clarity across screen sizes.
Scope of Work
Main Menu UI Cards
Created vibrant base screens with placeholder-style outlines for main buttons—engineered to support layered interaction animations.Button Variants
Designed multiple button styles across different material textures (canvas, wood, clay) to match various in-game environments and levels. Each style includes both default and hover/active states for smooth transitions.Pause Menu System
Developed themed pause menus, from log-cut silhouettes to stitched overlays, giving the interface a tactile, diegetic game feel.Iconography
Delivered custom icons like the pause symbol, mimicking physical objects like tree trunks, to enhance immersion in gameplay.

Design Notes
All assets were optimized for lightweight mobile performance without sacrificing fidelity.
Focused on maintaining playful aesthetics with real-world textures to support the game’s fantasy-adventure theme.
Color palettes were chosen based on modularity and readability across various screen lighting conditions.
⚠ Due to a signed NDA, I am unable to disclose gameplay footage, app title, or developer details.